Vision and Bionic Eye Design
The visual system is the most studied part of the brain. Many low level
visual mechanisms have been characterised to the "first order", and
higher level, more cognitive, visual processes are also well studied.
The visual system has two primary goals. To see and recognize objects in
the three-dimensional (3D) spatial environment, and help the individual
to navigate around, and interact with, objects within the environment.
Object recognition primarily involves the visual system, and may also
depend on interactions between memory systems and the visual system.
Whereas, navigation depends on the interaction between the visual system
and the sensorimotor system, which is in charge of controlling the limbs.
Given that vision is so well studied, it is probably the best sensory
modality for which high level cognitive processes can be most
realistically simulated by mathematical models. Thus it is probably also
the best sensory modality within which one can study neuromodulation of
sensory processing, as a means of studying neural processing under
different states of consciousness (i.e. asleep vs awake).
Our group has interests in all kinds of aspects of vision including:
color vision, depth perception, image segmentation, object recognition,
object tracking, motion detection, navigation. We are interested in
approaching the modeling of these processes from both neural modeling,
and more practical computer vision perspectives.
In addition to basic vision research, through a collaboration with National
ICT Australia Victoria Research Laboratory, we are involved in the
development of a bionic eye to aid the visually impaired. A primary
cause of severe visual impairment is macular degeneration. This occurs
when there is damage to the macula part of the retina, which lies at the
back of the eye where light is focussed and changed into nerve signals,
that are sent to the brain. A bionic eye implant could bypass the
diseased cells in the retina and electrically stimulate the remaining
viable nerve cells. This would require a computer chip that sits in the
back of the individual's eye, linked up to a mini video camera built
into glasses that they wear. Images captured by the camera would be
transmitted to the chip, which would translate them into electical
impulses that the brain can interpret.
Previous Research Projects
Depth Perception: Neural Modeling of 3D
Shape-From-Texture
Depth perception is a crucial aspect for both object recognition and the
navigation of 3D visual scenes, which are typically modeled using
two-dimensional (2D) vision approaches. 2D approaches greatly simplify
the visual environment and reduce the dimensionality of factors that can
be applied to segmentation of the visual scene. 3D shape-from-texture
(SFT), is a form of depth perception, which refers to the perception of
3D shape one experiences when one monocularly views a textured surface.
Essentially, light rays reflected from the 3D surface are projected onto
the 2D retina of the observer. The texture on the 3D surface is thus
projected onto the 2D retina, but it is distorted by the projection.
This distortion of the texture can be used as a cue for 3D shape.
The aim of this work was to develop a neural model of how visuo-cortical
areas interact to convert a textured 2D image (i.e. the retinal image of
the projected surface) into a neural representation of 3D shape. The
neural model of SFT provides a physiologically plausible model of visual
cortical areas V1, V2 and V4 that can explain the psychophysical SFT
data presented in Todd and Akerstrom. 1987, J. Exp. Psych., 13, 242. Two
basic problems are solved to achieve this: (1) Patterns of spatially
discrete 2D texture elements are grouped into a spatially smooth surface
representation of 3D shape. (2) Changes in the statistical properties of
texture elements across space induce the perceived 3D shape of this
surface representation. This is achieved in the model through
multiple-scale filtering of a 2D image, followed by a
cooperative-competitive feedback loop that coherently groups texture
elements into boundary webs at the appropriate depths using a
scale-to-depth map and a subsequent depth competition stage. These
boundary webs then gate filling-in of surface lightness signals in order
to form a 3D surface percept. In addition to the Todd and Akerstrom data
the model can simulate 3D percepts of an elliptical cylinder, a slanted
plane, and a photo of a golf ball.
Publications
on Vision and Bionic Eye Design
Student
projects in Vision and Bionic Eye Design
If you want to learn more about our neural modeling of vision/computer
vision research, please contact:
Levin
Kuhlmann
email: l.kuhlmann@ee.unimelb.edu.au
+613
8344 6689
Or, if you want to learn more about our bionic eye research, please
contact:
Hamish Meffin
email: hmeff@ee.unimelb.edu.au